“Crowdsourced Moscow 2012: A Public Space Game” is an online, multiplayer game based on the challenges of running a city. The game was developed by graduate student Andrei Goncharov. The game:
imagines real public space in Moscow being managed democratically online in a simulator that turns the challenge of running city projects into an interactive, multi-player game. To begin, each player self-identifies as one of seven character archetypes, sowing the seeds for conflicts of interests as players must collaborate with one another to rally popular support for any given project.
You can read more here.